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Post by Clinkzbone on Nov 26, 2020 7:03:12 GMT
So far I've done up to the tank mission.
Tutorial: Easy, but feels a bit long? Probably just because walking takes a little while. 1. No longer need to aim at car while walking around it - is this intentional?
Sniping mission: Easy, no problems. 1. At the start of the mission, the waypoint marker is set but in the mission screen it says "No objective".
Tank mission: Mostly easy, except when a few hordes of machinegun wielding enemies appears out of thin air. No clue where they came from, but they did a chunk of damage before I could clean them up. 1. Same issue as with sniping mission, waypoint set but no objective at the start. 2. Enemy cars seem to have issues driving onto the road where you get the tank. They kept driving up and down the next road instead of turning in. 3. Civilians can still be killed while in the tank even with collateral damage set to off. 4. Aiming with the tank is a bit wonky. When targeting people, the gun seems to aim off to the side of the target, causing misses.
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Post by mase on Nov 26, 2020 8:43:59 GMT
Tutorial: Interesting point, the tutorial in particular shouldn't feel tedious. Perhaps certain parts can be cut out? 1. Yeah, I've noticed that lots of people didn't understand what they had to do, intend to completely remove this part (which will contribute a little to the first point). Sniping Mission: 1. Yeah, the objectives section is a bit confusing. It shows the little tasks and mission prompts not actually the mission objectives. To fix this, it would probably be easiest to open the log directly, instead of the "objective dialog", while on a mission. Tank Mission: 2. This seems to be a never-ending problem, but I have a hunch already. 3. Yeah, that should probably addressed. 4. Perhaps we should make the target selector only aim at vehicles? Or did you manually select a person as the target (by tapping on them)?
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Post by Clinkzbone on Nov 27, 2020 9:42:14 GMT
Tutorial: I think I was just doing it wrong haha For some reason it didn't occur to me to take the car to the hospital instead of driving
Tank Mission: 4. I tried auto-targeting and manual targeting, both had the issue.
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Post by mase on Nov 27, 2020 13:25:37 GMT
Tutorial: I think I was just doing it wrong haha For some reason it didn't occur to me to take the car to the hospital instead of driving Tank Mission: 4. I tried auto-targeting and manual targeting, both had the issue. Ah you're referring to "Cleaning the Neighborhood". Confirmed, tank aim was off.
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Post by Clinkzbone on Dec 1, 2020 15:30:52 GMT
Graveyard Shift: Pretty dull, honestly. 1. The zombies pose almost no threat, and there's no real indicator of progress. I think it would help a lot if you had text pop up with "Wave 1/3 cleared" or something, like you have with city conquest. Also maybe reduce the number of waves but spawn more per wave? 2. The items despawn after a little while, which gives the player only time to pick up a few items. Feels kinda bad to just have the stuff disappear as you're trying to find your way to it.
Starting the Fire: First mission with any appreciable level of difficulty. The huge swarms of enemies are the first time I've really felt that my minions or I might die. I think it might be a bit more difficult if the player has not invested their points well, which a new player might, but I think it's ok.
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Post by mase on Dec 1, 2020 20:14:38 GMT
Graveyard Shift: Pretty dull, honestly. 1. The zombies pose almost no threat, and there's no real indicator of progress. I think it would help a lot if you had text pop up with "Wave 1/3 cleared" or something, like you have with city conquest. Also maybe reduce the number of waves but spawn more per wave? 2. The items despawn after a little while, which gives the player only time to pick up a few items. Feels kinda bad to just have the stuff disappear as you're trying to find your way to it. Starting the Fire: First mission with any appreciable level of difficulty. The huge swarms of enemies are the first time I've really felt that my minions or I might die. I think it might be a bit more difficult if the player has not invested their points well, which a new player might, but I think it's ok. Graveyard Shift: Agreed, I've been working on improving it quite a bit. Update should be out very soon. Starting the Fire: It's funny how experiences differ with regards to difficulty so much. I've had quite a few complaints about how difficult this mission is. Luckily there's a difficulty setting.
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Post by Clinkzbone on Dec 2, 2020 7:11:27 GMT
When getting your helicopter license, it would be nice to have a clearer area to land, such as a helipad. I landed 6m away from the target and the mission didn't end so I had to take off again.
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Post by Clinkzbone on Dec 4, 2020 10:01:28 GMT
The Enemy of my Enemy: 1. The text popups from Walker on the way to the Marinatown feel like they lack context. He says "This doesn't look good" and "They've seen us" before the player even catches sight of any Gorilla triads, which is confusing as the player has no idea what he's referring to. 2. It feels weird that the NPCs feel that the situation is unwinnable when the player has up to this point been winning in every single mission up to that point. Even when betrayal happens, or a setback occurs, it is immediately resolved. This makes it confusing when the next mission becomes "things are looking grim". 3. Immediately after the mission, the Gorrila triad members near me immediately started attacking me. This feels weird since we're allies now.
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