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Post by mase on Mar 12, 2019 11:23:48 GMT
The title says it all, check out video no. 018Why do I work on such specific features you may ask. The answer is simpler that you might think. I've recently come to the conclusion that having all these details creates a great atmosphere. When I first implemented flying it was too simple and incredibly boring. You press a button and the plane takes off, you are near the airport at which you want to land, you press a a button, the plane lands. No challenge really. Now you have to communicate with ATC to taxi, takeoff, request a gate to dock and land, all while there is other traffic ongoing. You have a weather radar map where you can see storms and have to avoid them, by planning routes around them. You have to take charge during landing, i.e. maintain proper landing speed and control the heading. The autopilot will adjust altitude for you, but you can also land fully manually. The plane can stall and you have to take appropriate action to avoid a crash (a good reason to stay away from stormy regions in the first place). All aviation related jobs have dramatically improved by making these changes (without touching any of them directly), so it's a total win really! But aviation is not the only aspect I've been working on since the last update. Many improvements have been made on the ground as well, particularly with the physics aspect of collisions. Several jobs have been completed, you can now also get a new identity when being wanted by the police. AI routing and driving has greatly improved as well and lots more.
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Post by Staff of Charon on Mar 22, 2019 19:30:09 GMT
Way to go. The attention to detail is very cool. Everything you’re doing for this game is amazing.
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Post by mase on Mar 23, 2019 13:15:33 GMT
Thanks a lot, I'm glad you're liking it!
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