Post by three3pryme on Nov 27, 2020 9:08:17 GMT
Racing Job: For the racing paradise job, there are a few problems.
1. On Launch, many of the cars are super slow at the start and results in me crashing into them a bunch.
2. The checkpoints should be:
-MUCH easier to see and distinguish.
-Be moved to straightaways, or at least the very end of a large turn. There should be no problem with cutting the track because the dirt already slows you down by a LOT. It can get frustrating missing a checkpoint because a couple of the turns are hard to make at extreme speeds.
3. Maybe changed so that you have to pay a fee to enter the race, but the rewards are somewhat better compared to now.
4. The "Auto Drive" feature that centers your car into a lane and make you turn automatically should be disabled here. It gets in the way more than anything
5. Its honestly a bit too easy. Problem is the AI falls behind, and it becomes a bit boring once you enter 1st place. I suggest the following:
-Change the race track and car physics so that more 'slow turns' happen.
-Add Manual shifting to the mix for more challenge.
6. I see potential for the race track to Play a bigger role in the game. In real life, race tracks have certain 'variations' that are changed depending on the type of race held. I suggest maybe re-designing the entire race track so that it fits my above suggestion of having slow turns/changed car physics. But also add a ton of roads that would change the layout of the race, depending on the job you get. (New race jobs could be added for longer/shorter races on different track layouts).
Furthermore, racing against the different triads could present more opportunity for meddling with the reputation system. (Beating a certain Triad could have a chance to tempt them to attack a city you own).
This request Breaks several of the 'feature request rules'. It would require a scrapping and redesign of the track, changes in the AI, changes in the physics of the car, among other things.
1. On Launch, many of the cars are super slow at the start and results in me crashing into them a bunch.
2. The checkpoints should be:
-MUCH easier to see and distinguish.
-Be moved to straightaways, or at least the very end of a large turn. There should be no problem with cutting the track because the dirt already slows you down by a LOT. It can get frustrating missing a checkpoint because a couple of the turns are hard to make at extreme speeds.
3. Maybe changed so that you have to pay a fee to enter the race, but the rewards are somewhat better compared to now.
4. The "Auto Drive" feature that centers your car into a lane and make you turn automatically should be disabled here. It gets in the way more than anything
5. Its honestly a bit too easy. Problem is the AI falls behind, and it becomes a bit boring once you enter 1st place. I suggest the following:
-Change the race track and car physics so that more 'slow turns' happen.
-Add Manual shifting to the mix for more challenge.
6. I see potential for the race track to Play a bigger role in the game. In real life, race tracks have certain 'variations' that are changed depending on the type of race held. I suggest maybe re-designing the entire race track so that it fits my above suggestion of having slow turns/changed car physics. But also add a ton of roads that would change the layout of the race, depending on the job you get. (New race jobs could be added for longer/shorter races on different track layouts).
Furthermore, racing against the different triads could present more opportunity for meddling with the reputation system. (Beating a certain Triad could have a chance to tempt them to attack a city you own).
This request Breaks several of the 'feature request rules'. It would require a scrapping and redesign of the track, changes in the AI, changes in the physics of the car, among other things.