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Post by three3pryme on Dec 9, 2020 10:53:12 GMT
This job would involve one of the triads siphoning income from the players houses in one of their cities, and the player needs to fix that. What will happen is an enemy faction will 'attack' a bank in a city owned by a player, and prevent the player from collecting their stored revenue, and halts the generation of additional revenue for some time. The player can either: Ignore it and wait for it to go away, but lose their money, or attempt to save the bank. The player would have to fight a bunch of triads, and recover the bank. To make this job unique, we can make the bank an enterable building, and combat can happen inside a huge building.
If we want this to be simpler, and take less development time, don't add an inside to the bank.
Completion of this job would result in the recovery of the taxed money, restoration of tax flow, and the player would receive a monetary bonus on top.
Maybe we can also add a job where the player can rob house income from enemy factions and implement it in a similar manner, possibly as 'revenge'.
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