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Post by three3pryme on Dec 14, 2020 10:14:13 GMT
This can be the thread for new enemy types. The game at the moment lacks some diversity in the enemies. Armament and health/size are their only difference ATM. These new enemy types could spill into allies/patriot types.
I have one idea to start this thread:
Grenadier: Uses a grenade launcher to target the player. This enemy would prioritize targeting the player (but can also target allies). The grenadier targets the players exact location, a large, visible, red explosion cross hair appears on the ground where the grenade is about to fire. The cross hair does not move untill after the explosion. After a second or two, the grenadier shoots doing a lot of damage to the player and nearby allies.
This enemy would add some variety to combat and add a high value target the player may want to get rid of first in combat.
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Post by three3pryme on Jan 9, 2021 7:14:11 GMT
How about we add in some missions, or free combat, enemies dropping from planes/helis? They can be seen with a parachute dropping towards the player. They probably dont need the same AI that the player patriots have when dropping from the sky, maybe just have them fall straight down.
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Post by three3pryme on Feb 5, 2021 9:52:52 GMT
Heres a couple suggestions for the zombies.
Necromancer: Large, tough enemy that periodically summons other zombies that pursue the player. This zombie wont fight, but pose a passive threat to the player if not taken out quickly. Should be large, and colored differently from the zombies to be easy to discern. Probably spawns rarely in the graveyard, and maybe only a few spawn during invasions.
Spitter: This zombie does not charge the player but shoots a slow spit projectile at them, which causes damage on impact. I imagine this one shouldnt be hard to implement. This one could also be summoned from the aforementioned necromancer
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