Post by mase on Jan 2, 2021 9:09:35 GMT
[116973]
- Improved intro
- Brightens zombies in Cemetery
- Fixes cease fire issue in "Enemy of my Enemy"
[116935]
- Cleaned up patriot highlighting
- Reduces difficulty on final mission
- Fixes patriot car issue
- New Cemetery design
[116901]
Note: Includes advertisements for the purpose of testing
- Adds IAP items to hideout overviews
- Modifies "The Feast"
- Reduces difficulty of final mission
- Improvements to bridges
- Improvements to airports
- Updates map & and terrain backdrop textures
- Reduces upgradability of weapons to level 5
- Fixes incorrect Triad emblem @ Conquest button
- Fixes issue where player could continue to walk during cutscenes
- Several other bug fixes & improvements
[116773]
- Adds vehicle armor to overview
- Reduces difficulty of final mission
- Fixes Patriot Car not being saved
- Fixes Fortress skill requirement
- Changes to "The Feast"
- Upgraded airport appearance
- Increases rocket launcher price
- Removes helicopter pilot license skill requirement
- Several other bug fixes
[116674]
- Moved airfield jobs to separate trigger
- Fixes crash when starting "Sky Tourism" & "Cargo Pilot" mini jobs
- Updated appearance of large bridges
- Reduces difficulty of "Starting the Fire"
- Changes difficulty setting effect (more fun + more challenge)
[116601]
- Fixes an issue where routing to Conquest Defense or Zombie Invasion caused a mix up between arrows and routes
- Fixes incorrect default patriot car
- Fixes massive overpass bug
- Reverts steering control scheme
- Adds pointer to cemetery upgrade kits
[116584]
- Moves steering controller to bottom (not mentioned in tutorial yet)
[116510]
- New Tutorial Intro sequence
- Finalizes all missions up to "Holding the Line"
- Improves responsiveness of touches near the edge of the screen
[116402]
- Adds safe mode to iOS settings app
- Adds visual aid feature
- Adds feedback feature
- Adds "More Games" feature (empty atm.)
- Removes other taxis from first mission to avoid confusion
- Fixes several routing issues
- Fixes critical bug that crashes the game when extending flaps in "Gorilla Warfare"
[116370]
- Finalized tutorial and first three missions
- More visible button highlighting
- Work vehicles are automatically enabled / disabled on enter / exit
- Makes conquest limousine follow player
- Fixes rocket launcher not shooting
- Fixes an issue where Rebellion progress was displayed incorrectly
- Fixes an issue where player could enter a vehicle when not supposed to
- Fixes an issue where faction would take over houses while player is in city
- Fixes navigation map touch issues
- Fixes scope glitch
- Several other bug fixes and improvements
[116286]
- Slightly decreases difficulty of final mission
- Disables light sources when significantly zooming out
- Adds firing delay to rocket & grenade launchers
- Slows down character rotation
- Renames some of the Patriot Specialists
- Increases tunnel travel icon size
- Waypoints are scaled when zooming
- Fixes a bug that could cause a crash when player vehicle is destroyed, while being accompanied by an engineer
- Fixes several other issues
[116232]
- Increases challenge of final mission
- Removes city walls from final mission
- Engineer more effective at repairing vehicles
- Engineer ejects passengers when vehicle explodes
- Changes weapon trigger mechanism
- Removes seams from all terrain textures
- Conquest enemy drivers no longer stop for obstacles
- Fixes sniper rifle targeting
- Fixes an issue where missile silo would appear to be in tact after blowing up
[116190]
- Fixes a critical bug that would cause a crash when entering the hideout
[116184]
- Improved final mission
[116144]
- Compatibility update: adds proper iPad Pro support
- Multiple UI adjustments for a better user experience across all iOS devices
- Several bug fixes and improvements
[116062]
- Adds additional visual support in some tutorials
- Fixes various waypoint & routing issues
- Improved Weapons & Vehicles overview dialogs
- Reduces difficulty of final mission
- Adds blinking "Defusing Missile" message in final mission
- Fixes missile silo smoke effect
- Fixes lag issue in final mission
- Fixes issue where missile silo would briefly appear as destroyed
[115971]
- Fixes gang car passenger capacity
- Fixes an issue that could cause sound effects to stop working
- Two By Sea, fixes: black screen issue, boat positioning, missile explosion, waypoint
- Fixes issue where the ocean floor might disappear
- Makes adjustments to black market job "transporter" (player can exit car, car immediately despawns at arrival with mission success)
- Reduces cost of several vehicles
- Increases bank / protection money
- Adds compass to mini map
[115933]
- Allows autosave with danger nearby (not police though)
- Removes duplicate boat and seaplane (breaking final 2 missions)
[115928]
- Further improves hideout appearance
- Improves on screen notifications
- Removes notoriety restrictions on tunnel travel
- Reduces effective range of Patriot Liberator
- Makes Medic Patriot prioritize patients
- Ends helicopter pilot license training at police helipad
- Disables aircraft during Conquest Mode
- Reduces difficulty of "The Behemoth"
- Fixes hideout main door problem
- Fixes problem that prevented progressing on "Cleaning the Neighborhood"
- Fixes issue where boat would spawn at incorrect location
- Fixes issue where landing boat would be highly inconsistent
- Fixes seaplane issue in final mission
- Fixes an issue where tank could kill player when entering / exiting
- Fixes an issue that could cause the Black Market not to show the requested vehicle
- Several other bug fixes and improvements
[115637]
- Adds Black Market with a couple of jobs
- Makes difficulty dynamically changeable
- Adds new hideout NPC lines by @rebeldan
- Improves some of the hideout decorations
- Fixes several radar issues
- Fixes issue where player would drown at coastline
- Fixes cease fire bug
[115637]
- Surprise addition
[115531]
- Redesigned Cemetery and "Graveyard Shift" (more challenge, entertainment and gain)
- Increased carrying capacity of helicopters
- Removes 'cease fire' state from Open World
- Fixes indestructible buildings in final mission
- Adds visual glow to objectives and skill buttons
- Reduces attack range of hostile cities
- Several other bug fixes
[115424]
- Adds level requirements to weapons dialog and "vehicle overview"
- Fixes an issue that could cause patriots to not enter "meeting room" in hideouts
- Increases visual damage to cars
- Introduces smooth mini-map dimmer
- Fixes monster truck smashing allies
- Fixes lock picking unresponsiveness
- Increases relative music volume
- Delays enabling "patriot car" button to avoid accidental triggering
- Adds attack helicopter to hideout
- Fixes missing route @ helicopter pilot license
- Decreases house attack range
- Adds low health VFX
- Fixes an issue that caused the UI to disappear
- Slightly modified color scheme in "vehicle overview"
- Also includes several minor bug fixes
[115335]
- New Hideout Guide
- Redesigned guides section with better overview
- Moves all weapons related info / upgrading to dedicated dialog in hideout
- Moved weapons, cars and patriot dialogs to briefing room in hideout
- New trigger icons
- Civilians that are run over disappear
- Fixes bug that caused custom waypoints to not clear after arrival
[115269]
- Adds weapon info dialog
- Adds vehicle info dialog
- Makes vehicle dialog multi-paged
[115231]
- Adds new auto targeting system
- Updated guide for new targeting system
- Fixed tank weapon offset issue
- Makes zombies at cemetery move slower
- Fixes taxi job confusion
[115205]
- City name label (bottom UI) is colored according to hostility level
- Fixes an issue that would cause the AI to miss certain road exits
- Removes "more" section from objective dialog
- Fixes incorrect balance label in patriot management
- Adds routing feature to navigation map guide
- Adds city buildings to maps
- Makes city names in navigation map and tunnel travel map clearer
- Allows routing to unexplored areas using navigation map
- Shows routes on navigation map
- Adds waypoints to mini map and navigation map
- Fixes an issue where trees would glow at night
- Fixes Hacker location
[115130]
- Shows Log dialog instead of Objectives dialog when on a mission
- Reduces Triad on-foot troops in hostile cities
- Reduces rebellion requirements
- Fixes Porkins rebellion requirements
- Fixes missing Log dialog arrows
[115118]
- Fixes a bug that caused the game to crash on launch (pre iOS 14 devices)
- Updates Progress dialog
- Allows collecting items while in a vehicle
- Removes flamethrower story lock
- Reduces flamethrower damage to vehicles
- Fixes camera when flying a helicopter
- Adds gang members as pedestrians to cities run by Triads
- Arms on-foot city Triad gang members according to reputation
- Makes Triad gang members attack player in their city (when reputation low)
- Auto-triggers surrounding houses when player is nearby (when reputation low)
- Allows player to buy vehicles & weapons from Triad cities
- Slight modifications to some pre-mission tasks
- Other bug fixes
[115004]
- Fixes a bug that could cause crashes when saving / autosaving a game
[114978]
- Adds patriot delivery car selection menu to hideout
- Increases UI size on iPhones
- Player not affected by collisions with other persons
- Fixes Propaganda Truck bug
- Fixes issue where player could get stuck in a locked hideout
- Increases helicopter base speed
- Houses are no longer lost when associated Patriots are killed
- Fixes issues where trees would continue to burn after being restored
- Allows taking control over Patriot cars roaming the streets
- Makes trees transparent when player is below them
- Fixes an issue where patriots might get stuck between buildings
- Fixes a few issues with the navigation map
- Addresses an issue that could cause sound effects to stop working
[114863]
- Proper damage to persons from vehicles
- Fixes major issue with Difficulty Settings
- Adds convenient way to obtain new weapons
- Adds little "!" to pub people with jobs
- Improves "Highway Patrol" experience
- Fixes a passenger glitch in "Bus Driving"
[114806]
- Access to many cars right from the start
- Vehicles skill now covers mostly high end cars, trucks & aircraft
- Player can force out ai from cars
- Parked gang cars can now be stolen
- All "vehicle jobs" are now are now accessible right from the beginning
- Reduces hit points of enemies at higher difficulty settings
[114773]
- Many small improvements and bug fixes
[114712]
- Merges some Game Center leaderboards
- Decreases cost of cars and aircraft
- Reintroduces cash reward for liberating houses
- Adds higher base prices to patriots
- Adds balance label to Patriot dialogs
- Allows modifying patriot gear while maintaining experience
- Greatly increases readability of Street Signs
- Removes opening / closing times from shops
[114673]
- Beautiful color update
- Adds back clouds & fog
- Updates guides section
- Adds formation button
- Fixes tire effects
[114516]
- Includes proper difficulty & bug fixes for "Gorilla Warfare"
- Fixes an issue where the game could crash after closing an ad
- Greatly improved weather map performance and quality
- Fixes an issue that could cause a crash when switching to an aircraft
- Updated script
- Updated Conquest music ambience
[114483]
- Reduces difficulty of Gorilla Warfare
- Fixes an issue where same Game Center notifications would repeat
- Adds lighting to building interiors
- Improves Easter Egg clues
- Destroys zombies that "exit" the cemetery
- Adds zombie invasion and city conquest reminders to main UI
- Introduces weapon upgrade kits
- Adds upper limit to skill points
- Additional textures compressed for lower memory footprint
[114416]
- Final map update
- Updated weapon icons & selection menu
- Adds pistol for purchase to a city
- Fixes ranged weapons missing sound effect
- Fixes a bug that caused erratic behavior when sliding along walls with a car
- Fixes font in job tables
- Fixes flight instruments bug
[114356]
- Fixes bug with rifle scope
- Eliminated a major memory leak
[114339]
- Switched to compressed textures for high performance and low memory footprint
- Crisp looking textures due to switch to PVR
- Adds higher resolution map and backdrop textures
- Pedestrians panic when encountering zombies
- Increased touch range of left joystick
- Fixes airplane starting airport reference
- Lightened UI borders
- Improved Patriot Car delivery
- Makes scope view brighter
- Makes nav & tunnel travel maps brighter
- Adds "Cancel" button to logo picker
- Auto-heals player at start of mission
- Increases tanks ammo, reduces firing rate
- Fixes shaky crosshair in vehicles
- Improved tank grinding noise
- Increased price of 1-time car upgrades
- Fixes jumping joystick bug
- Improved look of derelict buildings in faction home cities
- Several bug fixes
[114007]
- Fixes issue with the boat in mission "Death From Above"
[114004]
- Removes gang cars during taxi mission task
- Removes camera shake during off-road driving
- Repositions boat in mission "Death From Above"
- Fixes top UI layout
[113965]
Features:
- Polished new user interface
- Adds 3D trees, improved tree distribution
- Adds street & traffic signs
- Makes most buildings destructible
- Redesigned Zombie Cemetery (gameplay & appearance)
- Redesigned Zombie Invasion
- Many new Game Center stats
- Game Center realtime syncing and achievement notifications
- New difficulty option (with separate Game Center Leaderboards)
- Adds experience / rank system to Patriots
- Adds separate navigation system for player waypoints
- Allows player to set custom waypoints when using binocular / scope
- Environment is affected by occupants of houses
- Adds Angel Dust base
- Adds final 2-part mission (written by RebelDan)
- Adds "Red Light" building to cities
- Non-controlled vehicles provide cover
- Adds stretch limo and armored truck for purchase
- Adds target selection to Attack Helicopter missiles
- Adds ocean floor & water surface effects
- Adds new environmental audio effects
- Adds helicopter smooth up / down function
- Adds some crates and other decoration to hideout
- Adds hats to mission characters & police officers
- Adds some Easter Eggs
- Introduces new "Economist" skill
General Adjustments:
- Most weapon sounds updated
- Improved city generation algorithm
- Balances difficulty of some missions
- Adds audio and visual effects to building / vehicle bullet impact
- High resolution sidewalks, roads and residential gardens
- Houses and gardens blend into the surroundings much better
- Different building models for gang controlled houses
- New road textures for improved visibility
- Updated airfield appearance
- New HD ground textures
- New HD roof textures
- Explosions push away nearby objects (can set triads on fire also)
- Makes police officers appear as triad members
- Improves tire squeaking sound effect
- Improves seaport and makes it accessible
- Increases / balances overall challenge of game
- Improves Patriot Liberator abilities
- Improves text notification clutter
- New high contrast font
- Polished Game Center icons
- Balances skill sets
- Updated navigation map
- New Artwork & App Icon
- Larger viewports for binoculars and scopes
- Lots of performance enhancements
IAPs:
- IAP interface completed
- Propaganda Truck
- Flamethrower (available after "Gorilla Warfare")
- Airstrike Designator (available after "The Feast")
- Tank (available after completion of campaign)
- Attack Helicopter (available after completion of campaign)
Bugs Fixes:
- Fixes various texturing issues
- Fixes a bug that causes highlighting of incorrect interaction person
- Fixes "0 flights" bug in airline jobs
- Fixes music crossfade glitch
- Fixes an issue that would cause an occasional 1+ second lag
- Fixes an issue where gang members would be spawned in front of already destroyed houses
- Fixes issue where patriots would initiate attacks on non-hostile gang cars
- Fixes radar lag
- Fixes issue where parachute could explode
- Proper rewards for airline jobs
[110304]
- Adds Triad home cities (with unique design and regenerative, destructible buildings).
- Adds zoom setting to main menu
- Major performance improvements
- Fixes & shortens bus driving job
- Fixes & shortens fire fighting job
- Fixes navigation map legend
- Fixes potential issue with triggering a city attack
- Fixes non-responsive pub people
- Fixes pub people sliding all over the place
- Added reward info text to pub people
- Balances rewards for all side jobs (except racing & flying jobs)
- Updates house and city counts in progress menu and Game Center
- Saves game after every mission (if free slot available)
- Disables idle timer
[21848]
- Removes cash bonuses for kills
- Reduces cash drop value from houses and boss enemies
- Reduces XP gain from kills
- Reduces cash gain from protected houses
- Reduces leadership reward bonus from 2x to 1.1x
- Converting houses is free
- No cash bonus for fully protecting a city, only XP
[21829]
- Adds houses to navigation map (in current city only)
[21813]
- Increases difficulty of City Defense
- Increases difficulty of liberating houses by:
1 - making strength of gang members inverse proportional to the number of houses they control in the current city
2 - making the number of occupants increase proportionally to the overall strength of their faction
- Fixes an issue where zombies wouldn't seek out targets when isolated
- Includes a second -potential- fix for the seemingly random crashes
[21792]
- Includes a -potential- fix for the seemingly random crashes
- Fixes several UI glitches specific to devices with rounded screens
[21772]
- Fixes an issue with the mini job "Commander Takeout", where the target immediately attempts to flee
- Periodic autosaves (every >5 minutes, while in roaming mode & not in combat)
- Further performance enhancements
[21755]
- Improved main menu, added faction logo editor
- Fixes an issue where AI gang members would get stuck in the pub
- Fixes an issue where patriots would be left behind in the hideout (potentially attracting enemy troops)
- Fixes an issue that would cause the game to crash when accepting a job at the pub
- Fixes an issue where the player wouldn't be compensated for completely protecting a city
- Several performance enhancements
[21600]
- Fixes an issue that prevented the completion of mission "The Behemoth".
[21594]
- Introduces 3D buildings (with some being accessible) & decorations
- Reduced island size, cities shifted closer together
- New building: Pub (place to find jobs)
- New building: Pawn Shop (weapons, ammo, item pawning)
- New building: Car Dealership (sells cars that are on display)
- New building: HQ (replaces City Centre)
- New building: Police Station (allows player to turn themselves in / highway patrol)
- New building: Fire Department (fire fighting job)
- New building: Taxi Centre (transportation jobs)
- New building: Bank (currently grants withdrawing funds from cities)
- Updated city core (with tall office buildings)
- 5 different types of cities overall (modern / classic on 3 terrains)
- Completely new hideout complex (outside of cities)
- New mission: “The Enemy of my Enemy”
- Removed / reduced most in-game dialogs
- Interaction relies less on menu dialogs and more on conversing with people
- Redesigned music engine:
— replaced soundtracks with music loop system
— loops create nice transitions according to current context
— very few instruments, they don’t distract anymore
— city ambience / no music when safely roaming about
- Major overhaul of sound effects engine + a few new reverb effects
- Adds fast travel via hideout tunnels
- Weapons & Cars are now unique to specific cities
- Adds ability to converse with civilians and shop owners
- Adds “Call Patriot Car” feature in place of taxi (+temporary reinforcements)
- Adds in-game hints
- Police officers exit their cars when target on foot and at level 3+
- Pawnable loot items
- Gang Cars of all factions now patrol every city
- Gang Mugging: random gang members might try to get all the loot you’re carrying
- Major AI overhaul & bug fixes
- Improves person / person collisions
- Improves laser beam & muzzle effects
- Collecting hearts allows healing followers
- Power ups no longer collide with persons
- Greatly improves helicopter responsiveness & weapon firing offset
- Adds collateral damage setting (by default civilians can’t be attacked)
- Mini map auto dims down irrelevant objects when danger is nearby
- Simplifies navigation menu, now opened by tapping the mini map
- Main map contains more details / direct navigation options
- Improves lighting
- Decreases camera zoom
- Memory footprint reduced by >30%
- CPU usage reduced by >15%
- Fixes a severe performance bug caused by the auto-aim system
- Fixes an audio glitch that would result in some sounds progressively muting
- Fixes a bug that might cause the game to crash when opening the “weapons dialog”
- Fixes a bug that would cause the game to crash when failing on “The Feast”
- Fixes an AI issue that would cause them to idle or walk away
- Fixes the weapon reload bar
- Several other bug fixes and improvements
[16070]
- More readable / reduced size mini map
- Fixes a bug that would cause no flight school options to be visible
- Fixes a bug that would change the location of zombie invasions after loading a game
- New Patriot weapons selection UI
- Fixes an issue that would cause Conquest to always be at lvl 1
- Fixes an issue that would convert the Lock-pick specialist into a Missionary
- Fixes an issue that could cause mission nav data to be corrupted
[15984]
- Auto aim system
- Top UI major overhaul
- Faster access to jobs and quests
- Improved script for all missions up to “The Feast” (Staff of Charon)
- Updated helicopter controls & behavior
- Added new specialist (picklock)
- Police concept completely redesigned
- Redesigned UI dialogs
- Patriots (aka militiamen, shared between all HQs)
[15581]
- New mission: Gorilla Warfare (Staff of Charon)
- Improved script for all missions up to “Monster Truck Mania” (Staff of Charon)
- Introduction of the “Action Button” (context based action button)
- Entering / exiting vehicles moved to main UI
- Added militiamen specialists
- Improved militiamen AI
- Ability to add and remove individual militiamen
- Reduced skill set (please reassign your skill points)
- Faction jobs now available in conquered cities
- New car shopping menu
[15162]
- New and improved story, thanks to Daniel (Staff of Charon)
- First two missions completely redesigned
[14980]
- Introduces a new police notoriety system
- Removes reputation system
- Replaces reputation system with rage meters
- Fixes an issue where destroyed items would appear on the mini map
- Fixes an issue where duplicate cars would be loaded in the hideout
- Fixes flashlight indicator bug in “Graveyard Shift”
- Renamed game and added new artwork
[14880]
- More compact UI (eliminated tools menu)
- Parachute ability for player and gang members (airplanes only)
- Civilian drivers may be forced out of cars with gun fire. Some conditions apply:
a) only works on cars lower or at current driving skill level
b) panicking drivers don’t exit their car
c) standing in front of car further increases likelihood of success
d) stolen car might trigger a police pursuit for theft
- Stealing cars only results in trouble when police are nearby during the act
- AI drivers better at recovering from collisions with motionless objects (e.g. cars reverse when colliding with houses)
- Cars receive less damage from weapons
- Cars receive more damage from collisions
- Fixes an issue where player could target own vehicles
- Fixes erratic gang formation behavior
- New logo concept
[14798]
- Smarter gang member formations
- Clearer mini map (houses appear less bright)
- More confined destination pointers
- Reduced time gaps between missions
- Explains rifle scope usage
- More trash around houses / removed plants
- More intuitive pointers in “Neighborhood Cleansing”
[14764]
- Pedestrians reverse direction when colliding with obstacles (have fun trapping them between cars)
- Pedestrians panic when encountering gun fire
- Added more waypoints to Monster Truck Smash
- Reduced speed of race cars in Monster Truck Smash
- Reduced door bell sound volume
- Fixed curved wall collision box
- Adds knife as gang member weapon option
[14719]
- Improved dialog placement in tutorials
- Roadblocks more frequent and easier to break through
- Improved task button appearance
- Allows doing faction jobs for enemy factions
- Fixed a navigation issue in “Helicopter License” task
[14692]
- Decreased difficulty of Get-Away Driver
- Added roadblocks
- Improved Highway Patrol instructions
- Fixed rain bug
[14645]
- Redesigned the mission “Neighborhood Cleansing”
- Allows capturing houses during zombie invasion and city conquest
- Slightly decreases house gang range
- Increases reputation gained during Highway Patrol
- Decreases vehicle damage
- Several new icons
- Fixes an issue that caused fuel trailer explosion to crash the game
- Fixes an issue with the mission “The Feast”
[14607]
- Introduces new house concept: You can get help from any of your houses in a city (limited range). Gang member count per house depends on population density of faction in area.
- Reduced file size.
[14557]
- Fixes knife hit detection issue
- Fixes a significant bug where weapons would sometimes shoot through obstacles
- House protection tool message fixed
- Increased damage to vehicles when colliding
- Added Knife sound effects
- Added player and faction name entry dialog
- Removed 512px faction logo restriction
[114516]
- Includes proper difficulty & bug fixes for "Gorilla Warfare"
- Fixes an issue where the game could crash after closing an ad
- Greatly improved weather map performance and quality
- Fixes an issue that could cause a crash when switching to an aircraft
- Updated script
- Updated Conquest music ambience
[114483]
- Reduces difficulty of Gorilla Warfare
- Fixes an issue where same Game Center notifications would repeat
- Adds lighting to building interiors
- Improves Easter Egg clues
- Destroys zombies that "exit" the cemetery
- Adds zombie invasion and city conquest reminders to main UI
- Introduces weapon upgrade kits
- Adds upper limit to skill points
- Additional textures compressed for lower memory footprint
- Improved intro
- Brightens zombies in Cemetery
- Fixes cease fire issue in "Enemy of my Enemy"
[116935]
- Cleaned up patriot highlighting
- Reduces difficulty on final mission
- Fixes patriot car issue
- New Cemetery design
[116901]
Note: Includes advertisements for the purpose of testing
- Adds IAP items to hideout overviews
- Modifies "The Feast"
- Reduces difficulty of final mission
- Improvements to bridges
- Improvements to airports
- Updates map & and terrain backdrop textures
- Reduces upgradability of weapons to level 5
- Fixes incorrect Triad emblem @ Conquest button
- Fixes issue where player could continue to walk during cutscenes
- Several other bug fixes & improvements
[116773]
- Adds vehicle armor to overview
- Reduces difficulty of final mission
- Fixes Patriot Car not being saved
- Fixes Fortress skill requirement
- Changes to "The Feast"
- Upgraded airport appearance
- Increases rocket launcher price
- Removes helicopter pilot license skill requirement
- Several other bug fixes
[116674]
- Moved airfield jobs to separate trigger
- Fixes crash when starting "Sky Tourism" & "Cargo Pilot" mini jobs
- Updated appearance of large bridges
- Reduces difficulty of "Starting the Fire"
- Changes difficulty setting effect (more fun + more challenge)
[116601]
- Fixes an issue where routing to Conquest Defense or Zombie Invasion caused a mix up between arrows and routes
- Fixes incorrect default patriot car
- Fixes massive overpass bug
- Reverts steering control scheme
- Adds pointer to cemetery upgrade kits
[116584]
- Moves steering controller to bottom (not mentioned in tutorial yet)
[116510]
- New Tutorial Intro sequence
- Finalizes all missions up to "Holding the Line"
- Improves responsiveness of touches near the edge of the screen
[116402]
- Adds safe mode to iOS settings app
- Adds visual aid feature
- Adds feedback feature
- Adds "More Games" feature (empty atm.)
- Removes other taxis from first mission to avoid confusion
- Fixes several routing issues
- Fixes critical bug that crashes the game when extending flaps in "Gorilla Warfare"
[116370]
- Finalized tutorial and first three missions
- More visible button highlighting
- Work vehicles are automatically enabled / disabled on enter / exit
- Makes conquest limousine follow player
- Fixes rocket launcher not shooting
- Fixes an issue where Rebellion progress was displayed incorrectly
- Fixes an issue where player could enter a vehicle when not supposed to
- Fixes an issue where faction would take over houses while player is in city
- Fixes navigation map touch issues
- Fixes scope glitch
- Several other bug fixes and improvements
[116286]
- Slightly decreases difficulty of final mission
- Disables light sources when significantly zooming out
- Adds firing delay to rocket & grenade launchers
- Slows down character rotation
- Renames some of the Patriot Specialists
- Increases tunnel travel icon size
- Waypoints are scaled when zooming
- Fixes a bug that could cause a crash when player vehicle is destroyed, while being accompanied by an engineer
- Fixes several other issues
[116232]
- Increases challenge of final mission
- Removes city walls from final mission
- Engineer more effective at repairing vehicles
- Engineer ejects passengers when vehicle explodes
- Changes weapon trigger mechanism
- Removes seams from all terrain textures
- Conquest enemy drivers no longer stop for obstacles
- Fixes sniper rifle targeting
- Fixes an issue where missile silo would appear to be in tact after blowing up
[116190]
- Fixes a critical bug that would cause a crash when entering the hideout
[116184]
- Improved final mission
[116144]
- Compatibility update: adds proper iPad Pro support
- Multiple UI adjustments for a better user experience across all iOS devices
- Several bug fixes and improvements
[116062]
- Adds additional visual support in some tutorials
- Fixes various waypoint & routing issues
- Improved Weapons & Vehicles overview dialogs
- Reduces difficulty of final mission
- Adds blinking "Defusing Missile" message in final mission
- Fixes missile silo smoke effect
- Fixes lag issue in final mission
- Fixes issue where missile silo would briefly appear as destroyed
[115971]
- Fixes gang car passenger capacity
- Fixes an issue that could cause sound effects to stop working
- Two By Sea, fixes: black screen issue, boat positioning, missile explosion, waypoint
- Fixes issue where the ocean floor might disappear
- Makes adjustments to black market job "transporter" (player can exit car, car immediately despawns at arrival with mission success)
- Reduces cost of several vehicles
- Increases bank / protection money
- Adds compass to mini map
[115933]
- Allows autosave with danger nearby (not police though)
- Removes duplicate boat and seaplane (breaking final 2 missions)
[115928]
- Further improves hideout appearance
- Improves on screen notifications
- Removes notoriety restrictions on tunnel travel
- Reduces effective range of Patriot Liberator
- Makes Medic Patriot prioritize patients
- Ends helicopter pilot license training at police helipad
- Disables aircraft during Conquest Mode
- Reduces difficulty of "The Behemoth"
- Fixes hideout main door problem
- Fixes problem that prevented progressing on "Cleaning the Neighborhood"
- Fixes issue where boat would spawn at incorrect location
- Fixes issue where landing boat would be highly inconsistent
- Fixes seaplane issue in final mission
- Fixes an issue where tank could kill player when entering / exiting
- Fixes an issue that could cause the Black Market not to show the requested vehicle
- Several other bug fixes and improvements
[115637]
- Adds Black Market with a couple of jobs
- Makes difficulty dynamically changeable
- Adds new hideout NPC lines by @rebeldan
- Improves some of the hideout decorations
- Fixes several radar issues
- Fixes issue where player would drown at coastline
- Fixes cease fire bug
[115637]
- Surprise addition
[115531]
- Redesigned Cemetery and "Graveyard Shift" (more challenge, entertainment and gain)
- Increased carrying capacity of helicopters
- Removes 'cease fire' state from Open World
- Fixes indestructible buildings in final mission
- Adds visual glow to objectives and skill buttons
- Reduces attack range of hostile cities
- Several other bug fixes
[115424]
- Adds level requirements to weapons dialog and "vehicle overview"
- Fixes an issue that could cause patriots to not enter "meeting room" in hideouts
- Increases visual damage to cars
- Introduces smooth mini-map dimmer
- Fixes monster truck smashing allies
- Fixes lock picking unresponsiveness
- Increases relative music volume
- Delays enabling "patriot car" button to avoid accidental triggering
- Adds attack helicopter to hideout
- Fixes missing route @ helicopter pilot license
- Decreases house attack range
- Adds low health VFX
- Fixes an issue that caused the UI to disappear
- Slightly modified color scheme in "vehicle overview"
- Also includes several minor bug fixes
[115335]
- New Hideout Guide
- Redesigned guides section with better overview
- Moves all weapons related info / upgrading to dedicated dialog in hideout
- Moved weapons, cars and patriot dialogs to briefing room in hideout
- New trigger icons
- Civilians that are run over disappear
- Fixes bug that caused custom waypoints to not clear after arrival
[115269]
- Adds weapon info dialog
- Adds vehicle info dialog
- Makes vehicle dialog multi-paged
[115231]
- Adds new auto targeting system
- Updated guide for new targeting system
- Fixed tank weapon offset issue
- Makes zombies at cemetery move slower
- Fixes taxi job confusion
[115205]
- City name label (bottom UI) is colored according to hostility level
- Fixes an issue that would cause the AI to miss certain road exits
- Removes "more" section from objective dialog
- Fixes incorrect balance label in patriot management
- Adds routing feature to navigation map guide
- Adds city buildings to maps
- Makes city names in navigation map and tunnel travel map clearer
- Allows routing to unexplored areas using navigation map
- Shows routes on navigation map
- Adds waypoints to mini map and navigation map
- Fixes an issue where trees would glow at night
- Fixes Hacker location
[115130]
- Shows Log dialog instead of Objectives dialog when on a mission
- Reduces Triad on-foot troops in hostile cities
- Reduces rebellion requirements
- Fixes Porkins rebellion requirements
- Fixes missing Log dialog arrows
[115118]
- Fixes a bug that caused the game to crash on launch (pre iOS 14 devices)
- Updates Progress dialog
- Allows collecting items while in a vehicle
- Removes flamethrower story lock
- Reduces flamethrower damage to vehicles
- Fixes camera when flying a helicopter
- Adds gang members as pedestrians to cities run by Triads
- Arms on-foot city Triad gang members according to reputation
- Makes Triad gang members attack player in their city (when reputation low)
- Auto-triggers surrounding houses when player is nearby (when reputation low)
- Allows player to buy vehicles & weapons from Triad cities
- Slight modifications to some pre-mission tasks
- Other bug fixes
[115004]
- Fixes a bug that could cause crashes when saving / autosaving a game
[114978]
- Adds patriot delivery car selection menu to hideout
- Increases UI size on iPhones
- Player not affected by collisions with other persons
- Fixes Propaganda Truck bug
- Fixes issue where player could get stuck in a locked hideout
- Increases helicopter base speed
- Houses are no longer lost when associated Patriots are killed
- Fixes issues where trees would continue to burn after being restored
- Allows taking control over Patriot cars roaming the streets
- Makes trees transparent when player is below them
- Fixes an issue where patriots might get stuck between buildings
- Fixes a few issues with the navigation map
- Addresses an issue that could cause sound effects to stop working
[114863]
- Proper damage to persons from vehicles
- Fixes major issue with Difficulty Settings
- Adds convenient way to obtain new weapons
- Adds little "!" to pub people with jobs
- Improves "Highway Patrol" experience
- Fixes a passenger glitch in "Bus Driving"
[114806]
- Access to many cars right from the start
- Vehicles skill now covers mostly high end cars, trucks & aircraft
- Player can force out ai from cars
- Parked gang cars can now be stolen
- All "vehicle jobs" are now are now accessible right from the beginning
- Reduces hit points of enemies at higher difficulty settings
[114773]
- Many small improvements and bug fixes
[114712]
- Merges some Game Center leaderboards
- Decreases cost of cars and aircraft
- Reintroduces cash reward for liberating houses
- Adds higher base prices to patriots
- Adds balance label to Patriot dialogs
- Allows modifying patriot gear while maintaining experience
- Greatly increases readability of Street Signs
- Removes opening / closing times from shops
[114673]
- Beautiful color update
- Adds back clouds & fog
- Updates guides section
- Adds formation button
- Fixes tire effects
[114516]
- Includes proper difficulty & bug fixes for "Gorilla Warfare"
- Fixes an issue where the game could crash after closing an ad
- Greatly improved weather map performance and quality
- Fixes an issue that could cause a crash when switching to an aircraft
- Updated script
- Updated Conquest music ambience
[114483]
- Reduces difficulty of Gorilla Warfare
- Fixes an issue where same Game Center notifications would repeat
- Adds lighting to building interiors
- Improves Easter Egg clues
- Destroys zombies that "exit" the cemetery
- Adds zombie invasion and city conquest reminders to main UI
- Introduces weapon upgrade kits
- Adds upper limit to skill points
- Additional textures compressed for lower memory footprint
[114416]
- Final map update
- Updated weapon icons & selection menu
- Adds pistol for purchase to a city
- Fixes ranged weapons missing sound effect
- Fixes a bug that caused erratic behavior when sliding along walls with a car
- Fixes font in job tables
- Fixes flight instruments bug
[114356]
- Fixes bug with rifle scope
- Eliminated a major memory leak
[114339]
- Switched to compressed textures for high performance and low memory footprint
- Crisp looking textures due to switch to PVR
- Adds higher resolution map and backdrop textures
- Pedestrians panic when encountering zombies
- Increased touch range of left joystick
- Fixes airplane starting airport reference
- Lightened UI borders
- Improved Patriot Car delivery
- Makes scope view brighter
- Makes nav & tunnel travel maps brighter
- Adds "Cancel" button to logo picker
- Auto-heals player at start of mission
- Increases tanks ammo, reduces firing rate
- Fixes shaky crosshair in vehicles
- Improved tank grinding noise
- Increased price of 1-time car upgrades
- Fixes jumping joystick bug
- Improved look of derelict buildings in faction home cities
- Several bug fixes
[114007]
- Fixes issue with the boat in mission "Death From Above"
[114004]
- Removes gang cars during taxi mission task
- Removes camera shake during off-road driving
- Repositions boat in mission "Death From Above"
- Fixes top UI layout
[113965]
Features:
- Polished new user interface
- Adds 3D trees, improved tree distribution
- Adds street & traffic signs
- Makes most buildings destructible
- Redesigned Zombie Cemetery (gameplay & appearance)
- Redesigned Zombie Invasion
- Many new Game Center stats
- Game Center realtime syncing and achievement notifications
- New difficulty option (with separate Game Center Leaderboards)
- Adds experience / rank system to Patriots
- Adds separate navigation system for player waypoints
- Allows player to set custom waypoints when using binocular / scope
- Environment is affected by occupants of houses
- Adds Angel Dust base
- Adds final 2-part mission (written by RebelDan)
- Adds "Red Light" building to cities
- Non-controlled vehicles provide cover
- Adds stretch limo and armored truck for purchase
- Adds target selection to Attack Helicopter missiles
- Adds ocean floor & water surface effects
- Adds new environmental audio effects
- Adds helicopter smooth up / down function
- Adds some crates and other decoration to hideout
- Adds hats to mission characters & police officers
- Adds some Easter Eggs
- Introduces new "Economist" skill
General Adjustments:
- Most weapon sounds updated
- Improved city generation algorithm
- Balances difficulty of some missions
- Adds audio and visual effects to building / vehicle bullet impact
- High resolution sidewalks, roads and residential gardens
- Houses and gardens blend into the surroundings much better
- Different building models for gang controlled houses
- New road textures for improved visibility
- Updated airfield appearance
- New HD ground textures
- New HD roof textures
- Explosions push away nearby objects (can set triads on fire also)
- Makes police officers appear as triad members
- Improves tire squeaking sound effect
- Improves seaport and makes it accessible
- Increases / balances overall challenge of game
- Improves Patriot Liberator abilities
- Improves text notification clutter
- New high contrast font
- Polished Game Center icons
- Balances skill sets
- Updated navigation map
- New Artwork & App Icon
- Larger viewports for binoculars and scopes
- Lots of performance enhancements
IAPs:
- IAP interface completed
- Propaganda Truck
- Flamethrower (available after "Gorilla Warfare")
- Airstrike Designator (available after "The Feast")
- Tank (available after completion of campaign)
- Attack Helicopter (available after completion of campaign)
Bugs Fixes:
- Fixes various texturing issues
- Fixes a bug that causes highlighting of incorrect interaction person
- Fixes "0 flights" bug in airline jobs
- Fixes music crossfade glitch
- Fixes an issue that would cause an occasional 1+ second lag
- Fixes an issue where gang members would be spawned in front of already destroyed houses
- Fixes issue where patriots would initiate attacks on non-hostile gang cars
- Fixes radar lag
- Fixes issue where parachute could explode
- Proper rewards for airline jobs
[110304]
- Adds Triad home cities (with unique design and regenerative, destructible buildings).
- Adds zoom setting to main menu
- Major performance improvements
- Fixes & shortens bus driving job
- Fixes & shortens fire fighting job
- Fixes navigation map legend
- Fixes potential issue with triggering a city attack
- Fixes non-responsive pub people
- Fixes pub people sliding all over the place
- Added reward info text to pub people
- Balances rewards for all side jobs (except racing & flying jobs)
- Updates house and city counts in progress menu and Game Center
- Saves game after every mission (if free slot available)
- Disables idle timer
[21848]
- Removes cash bonuses for kills
- Reduces cash drop value from houses and boss enemies
- Reduces XP gain from kills
- Reduces cash gain from protected houses
- Reduces leadership reward bonus from 2x to 1.1x
- Converting houses is free
- No cash bonus for fully protecting a city, only XP
[21829]
- Adds houses to navigation map (in current city only)
[21813]
- Increases difficulty of City Defense
- Increases difficulty of liberating houses by:
1 - making strength of gang members inverse proportional to the number of houses they control in the current city
2 - making the number of occupants increase proportionally to the overall strength of their faction
- Fixes an issue where zombies wouldn't seek out targets when isolated
- Includes a second -potential- fix for the seemingly random crashes
[21792]
- Includes a -potential- fix for the seemingly random crashes
- Fixes several UI glitches specific to devices with rounded screens
[21772]
- Fixes an issue with the mini job "Commander Takeout", where the target immediately attempts to flee
- Periodic autosaves (every >5 minutes, while in roaming mode & not in combat)
- Further performance enhancements
[21755]
- Improved main menu, added faction logo editor
- Fixes an issue where AI gang members would get stuck in the pub
- Fixes an issue where patriots would be left behind in the hideout (potentially attracting enemy troops)
- Fixes an issue that would cause the game to crash when accepting a job at the pub
- Fixes an issue where the player wouldn't be compensated for completely protecting a city
- Several performance enhancements
[21600]
- Fixes an issue that prevented the completion of mission "The Behemoth".
[21594]
- Introduces 3D buildings (with some being accessible) & decorations
- Reduced island size, cities shifted closer together
- New building: Pub (place to find jobs)
- New building: Pawn Shop (weapons, ammo, item pawning)
- New building: Car Dealership (sells cars that are on display)
- New building: HQ (replaces City Centre)
- New building: Police Station (allows player to turn themselves in / highway patrol)
- New building: Fire Department (fire fighting job)
- New building: Taxi Centre (transportation jobs)
- New building: Bank (currently grants withdrawing funds from cities)
- Updated city core (with tall office buildings)
- 5 different types of cities overall (modern / classic on 3 terrains)
- Completely new hideout complex (outside of cities)
- New mission: “The Enemy of my Enemy”
- Removed / reduced most in-game dialogs
- Interaction relies less on menu dialogs and more on conversing with people
- Redesigned music engine:
— replaced soundtracks with music loop system
— loops create nice transitions according to current context
— very few instruments, they don’t distract anymore
— city ambience / no music when safely roaming about
- Major overhaul of sound effects engine + a few new reverb effects
- Adds fast travel via hideout tunnels
- Weapons & Cars are now unique to specific cities
- Adds ability to converse with civilians and shop owners
- Adds “Call Patriot Car” feature in place of taxi (+temporary reinforcements)
- Adds in-game hints
- Police officers exit their cars when target on foot and at level 3+
- Pawnable loot items
- Gang Cars of all factions now patrol every city
- Gang Mugging: random gang members might try to get all the loot you’re carrying
- Major AI overhaul & bug fixes
- Improves person / person collisions
- Improves laser beam & muzzle effects
- Collecting hearts allows healing followers
- Power ups no longer collide with persons
- Greatly improves helicopter responsiveness & weapon firing offset
- Adds collateral damage setting (by default civilians can’t be attacked)
- Mini map auto dims down irrelevant objects when danger is nearby
- Simplifies navigation menu, now opened by tapping the mini map
- Main map contains more details / direct navigation options
- Improves lighting
- Decreases camera zoom
- Memory footprint reduced by >30%
- CPU usage reduced by >15%
- Fixes a severe performance bug caused by the auto-aim system
- Fixes an audio glitch that would result in some sounds progressively muting
- Fixes a bug that might cause the game to crash when opening the “weapons dialog”
- Fixes a bug that would cause the game to crash when failing on “The Feast”
- Fixes an AI issue that would cause them to idle or walk away
- Fixes the weapon reload bar
- Several other bug fixes and improvements
[16070]
- More readable / reduced size mini map
- Fixes a bug that would cause no flight school options to be visible
- Fixes a bug that would change the location of zombie invasions after loading a game
- New Patriot weapons selection UI
- Fixes an issue that would cause Conquest to always be at lvl 1
- Fixes an issue that would convert the Lock-pick specialist into a Missionary
- Fixes an issue that could cause mission nav data to be corrupted
[15984]
- Auto aim system
- Top UI major overhaul
- Faster access to jobs and quests
- Improved script for all missions up to “The Feast” (Staff of Charon)
- Updated helicopter controls & behavior
- Added new specialist (picklock)
- Police concept completely redesigned
- Redesigned UI dialogs
- Patriots (aka militiamen, shared between all HQs)
[15581]
- New mission: Gorilla Warfare (Staff of Charon)
- Improved script for all missions up to “Monster Truck Mania” (Staff of Charon)
- Introduction of the “Action Button” (context based action button)
- Entering / exiting vehicles moved to main UI
- Added militiamen specialists
- Improved militiamen AI
- Ability to add and remove individual militiamen
- Reduced skill set (please reassign your skill points)
- Faction jobs now available in conquered cities
- New car shopping menu
[15162]
- New and improved story, thanks to Daniel (Staff of Charon)
- First two missions completely redesigned
[14980]
- Introduces a new police notoriety system
- Removes reputation system
- Replaces reputation system with rage meters
- Fixes an issue where destroyed items would appear on the mini map
- Fixes an issue where duplicate cars would be loaded in the hideout
- Fixes flashlight indicator bug in “Graveyard Shift”
- Renamed game and added new artwork
[14880]
- More compact UI (eliminated tools menu)
- Parachute ability for player and gang members (airplanes only)
- Civilian drivers may be forced out of cars with gun fire. Some conditions apply:
a) only works on cars lower or at current driving skill level
b) panicking drivers don’t exit their car
c) standing in front of car further increases likelihood of success
d) stolen car might trigger a police pursuit for theft
- Stealing cars only results in trouble when police are nearby during the act
- AI drivers better at recovering from collisions with motionless objects (e.g. cars reverse when colliding with houses)
- Cars receive less damage from weapons
- Cars receive more damage from collisions
- Fixes an issue where player could target own vehicles
- Fixes erratic gang formation behavior
- New logo concept
[14798]
- Smarter gang member formations
- Clearer mini map (houses appear less bright)
- More confined destination pointers
- Reduced time gaps between missions
- Explains rifle scope usage
- More trash around houses / removed plants
- More intuitive pointers in “Neighborhood Cleansing”
[14764]
- Pedestrians reverse direction when colliding with obstacles (have fun trapping them between cars)
- Pedestrians panic when encountering gun fire
- Added more waypoints to Monster Truck Smash
- Reduced speed of race cars in Monster Truck Smash
- Reduced door bell sound volume
- Fixed curved wall collision box
- Adds knife as gang member weapon option
[14719]
- Improved dialog placement in tutorials
- Roadblocks more frequent and easier to break through
- Improved task button appearance
- Allows doing faction jobs for enemy factions
- Fixed a navigation issue in “Helicopter License” task
[14692]
- Decreased difficulty of Get-Away Driver
- Added roadblocks
- Improved Highway Patrol instructions
- Fixed rain bug
[14645]
- Redesigned the mission “Neighborhood Cleansing”
- Allows capturing houses during zombie invasion and city conquest
- Slightly decreases house gang range
- Increases reputation gained during Highway Patrol
- Decreases vehicle damage
- Several new icons
- Fixes an issue that caused fuel trailer explosion to crash the game
- Fixes an issue with the mission “The Feast”
[14607]
- Introduces new house concept: You can get help from any of your houses in a city (limited range). Gang member count per house depends on population density of faction in area.
- Reduced file size.
[14557]
- Fixes knife hit detection issue
- Fixes a significant bug where weapons would sometimes shoot through obstacles
- House protection tool message fixed
- Increased damage to vehicles when colliding
- Added Knife sound effects
- Added player and faction name entry dialog
- Removed 512px faction logo restriction
[114516]
- Includes proper difficulty & bug fixes for "Gorilla Warfare"
- Fixes an issue where the game could crash after closing an ad
- Greatly improved weather map performance and quality
- Fixes an issue that could cause a crash when switching to an aircraft
- Updated script
- Updated Conquest music ambience
[114483]
- Reduces difficulty of Gorilla Warfare
- Fixes an issue where same Game Center notifications would repeat
- Adds lighting to building interiors
- Improves Easter Egg clues
- Destroys zombies that "exit" the cemetery
- Adds zombie invasion and city conquest reminders to main UI
- Introduces weapon upgrade kits
- Adds upper limit to skill points
- Additional textures compressed for lower memory footprint