Post by mase on Jan 2, 2021 9:38:15 GMT
[118635]
- Removes all traces of AppTrackingTransparency framework
[118633]
- Removes personalized ads
[118612]
- New app start menu
[118523]
- Subtle weapons rebalancing
- New ground texture in some cities
- Fixes coastline
- Fixes issue where under certain circumstances quick access might prevent bringing up the weapon selection dialog
[118490]
- Clears all houses and destroys all vehicles and soldiers of factions that have lost their HQ in Direct Action Mode
- Removes Triad vehicle spawned in front of Direct Action HQ
- Reduces or removes some "house conversion" tasks between several missions
- Fixes an intro glitch when creating a new game
- Fixes issue that caused salesmen of various buildings to disappear
- Fixes issue where no traffic would be generated
- Fixes crash when entering pawn shop
- Fixes crash when opening patriot dialog early in campaign
- Fixes scaled up roof of Direct Action HQs
- Fixes issue where vehicle would be incorrectly locked as "Not sold in any explored city"
- Fixes issue that would prevent player from fixing buildings in the city center
- Fixes appearance of Red Light building
- Fixes an issue where player may not receive full reward after completing "Monster Truck Mania"
[118424]
- Displays house statistic specific to Direct Action mode
- Increases damage of grenade launcher
- Makes weapons selection dialog more opaque
- Displays message when HQ is destroyed in Direction Action mode
- Shows Direct Action HQs on map
- Fixes a bug that caused the city map in Direct Action mode to be locked
- Fixes a bug that caused Triad cars not to appear in from of houses
- Fixes a bug that made Triads attempt to attack each other in Direct Action mode
- Fixes a bug that caused civilians to flood out of HQs in Direct Action mode
- Fixes a bug that caused Propaganda Truck to repair enemy HQs in Direct Action mode
[118409]
- Auto paradrop from helicopter when destroyed
- New weapon & patriot icons
- Improvements to Patriot specialists
- Reload resumes when switching weapons
- Direct Action leaderboard
- Several bug fixes
[118361]
- New Direct Action Mode
- Quick access to weapons feature
- Weapons now have unique strengths
- Performance improvements
[117775]
- Awesome new music tracks
- Allows zooming and rotating camera, using gestures on main UI
- Increases vehicle resistance to weapon damage
- Repositions weapon selector for better reachability
- Improves skill menu
- Moves Black Market jobs to building
- Adds cemetery exit feature to action button
- Adjustments to intro
- Increases rewards from houses
- Fixes an issue where auto targeting could target own vehicle
- Fixes a memory leak caused by new menu animations
[117680]
- Adds new difficulty system (with wider range of difficulties)
- Automatically ejects player & patriots from car (by default, no engineer necessary)
- Introduces Black Market upgrade kit supply
- Greatly improves Cemetery visibility (flashlight not needed)
- Fixes an issue where zombies might briefly disappear (in Cemetery)
- Changes upgrade kit requirements for weapons and vehicles
- Removes weapon upgrade dependency
- Fixes an issue that made the terrain glitch when zooming in, from a very zoomed out state
[117623]
- Updated Intro
- Bug fixes
[117528]
- Adds animated Dialogs / Improved UI
- Additional Cemetery upgrades
- Removes car upgrading system, instead a few designated cars are now upgradable via Upgrade Kits
- New weapon Upgrade Kit dependency
- Removes camera shake when using nitrous
[117050]
- Updates zombie cemetery
- Increases sensitivity of firing mechanism
[117017]
- Updates zombie cemetery
- Increases sensitivity of firing mechanism
- Removes all traces of AppTrackingTransparency framework
[118633]
- Removes personalized ads
[118612]
- New app start menu
[118523]
- Subtle weapons rebalancing
- New ground texture in some cities
- Fixes coastline
- Fixes issue where under certain circumstances quick access might prevent bringing up the weapon selection dialog
[118490]
- Clears all houses and destroys all vehicles and soldiers of factions that have lost their HQ in Direct Action Mode
- Removes Triad vehicle spawned in front of Direct Action HQ
- Reduces or removes some "house conversion" tasks between several missions
- Fixes an intro glitch when creating a new game
- Fixes issue that caused salesmen of various buildings to disappear
- Fixes issue where no traffic would be generated
- Fixes crash when entering pawn shop
- Fixes crash when opening patriot dialog early in campaign
- Fixes scaled up roof of Direct Action HQs
- Fixes issue where vehicle would be incorrectly locked as "Not sold in any explored city"
- Fixes issue that would prevent player from fixing buildings in the city center
- Fixes appearance of Red Light building
- Fixes an issue where player may not receive full reward after completing "Monster Truck Mania"
[118424]
- Displays house statistic specific to Direct Action mode
- Increases damage of grenade launcher
- Makes weapons selection dialog more opaque
- Displays message when HQ is destroyed in Direction Action mode
- Shows Direct Action HQs on map
- Fixes a bug that caused the city map in Direct Action mode to be locked
- Fixes a bug that caused Triad cars not to appear in from of houses
- Fixes a bug that made Triads attempt to attack each other in Direct Action mode
- Fixes a bug that caused civilians to flood out of HQs in Direct Action mode
- Fixes a bug that caused Propaganda Truck to repair enemy HQs in Direct Action mode
[118409]
- Auto paradrop from helicopter when destroyed
- New weapon & patriot icons
- Improvements to Patriot specialists
- Reload resumes when switching weapons
- Direct Action leaderboard
- Several bug fixes
[118361]
- New Direct Action Mode
- Quick access to weapons feature
- Weapons now have unique strengths
- Performance improvements
[117775]
- Awesome new music tracks
- Allows zooming and rotating camera, using gestures on main UI
- Increases vehicle resistance to weapon damage
- Repositions weapon selector for better reachability
- Improves skill menu
- Moves Black Market jobs to building
- Adds cemetery exit feature to action button
- Adjustments to intro
- Increases rewards from houses
- Fixes an issue where auto targeting could target own vehicle
- Fixes a memory leak caused by new menu animations
[117680]
- Adds new difficulty system (with wider range of difficulties)
- Automatically ejects player & patriots from car (by default, no engineer necessary)
- Introduces Black Market upgrade kit supply
- Greatly improves Cemetery visibility (flashlight not needed)
- Fixes an issue where zombies might briefly disappear (in Cemetery)
- Changes upgrade kit requirements for weapons and vehicles
- Removes weapon upgrade dependency
- Fixes an issue that made the terrain glitch when zooming in, from a very zoomed out state
[117623]
- Updated Intro
- Bug fixes
[117528]
- Adds animated Dialogs / Improved UI
- Additional Cemetery upgrades
- Removes car upgrading system, instead a few designated cars are now upgradable via Upgrade Kits
- New weapon Upgrade Kit dependency
- Removes camera shake when using nitrous
[117050]
- Updates zombie cemetery
- Increases sensitivity of firing mechanism
[117017]
- Updates zombie cemetery
- Increases sensitivity of firing mechanism