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Post by Clinkzbone on Dec 6, 2019 6:28:46 GMT
1. I found that if you get your character into a "funnel", they will be squeezed through and pop out of the narrow end, and are unable to go back.
2. I found that sometimes if you walk along a wall, you get a speed boost.
3. Sometimes the character can get stuck on objects, such as when trying to walk past a corner. You can see an instance of this in the funnel video too. I try to walk around the corner of the car but get stuck for a moment.
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Post by Clinkzbone on Dec 6, 2019 11:09:26 GMT
Have another one to report, related to the wall sliding.
Each wall seems to have a specific "facing" that it slides you along. This means that sliding along a wall can boost you forward, but it also means that sliding along the wall can force you to slide backwards.
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Post by mase on Dec 6, 2019 11:42:44 GMT
Yeah, I’m not surprised in the least about all of this. I tried to work around some limitations of the game’s physics engine, namely the fact that you would get stuck when sliding along walls and other cars, as a result those weird behaviors occur.
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Post by mase on Dec 6, 2019 12:45:50 GMT
Hahaha, actually it's almost funny. Anyway, I'll see what can be done about it.
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Post by mase on Dec 6, 2019 15:29:47 GMT
OK, I think the sudden warp (funneling) issue is now mostly under control. Will upload a build soon, let me know how it goes. Still need to work on the sliding issue though.
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Post by mase on Dec 6, 2019 22:36:07 GMT
I ended up killing the character physics altogether. Whenever the character collides with anything now, it's simply stopped dead in its track (in the direction of the collision only of course). It's much smoother and easier to move around that way. You don't get stuck anymore, nor do you get the weird sliding boost and since the characters weight is insignificant in a major collision we really don't need to consider any exchange of momentum.
Now I haven't fully tested it, but so far it seems to be working well. You might face potential issues with person - person collisions, so let me know how that goes for you.
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Post by mase on Dec 7, 2019 17:09:14 GMT
Found a couple of bugs caused by the recent changes.
- You can't walk below a bridge. - When walking on top of a bridge, cars moving below collide with you.
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Post by Clinkzbone on Dec 9, 2019 13:50:29 GMT
Physics seem a lot better, no more catching on weird corners and overall just seems smoother.
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Post by three3pryme on Dec 10, 2019 8:13:55 GMT
Physics seem a lot better, no more catching on weird corners and overall just seems smoother. Agreed. Like you said it feels smoother, and you don't 'clip' onto some items that much. The bounce effect is no longer present which is honestly much nicer, especially when driving. My only irk is that its somewhat tougher to bump cars out of the road, including police. But honestly it doesn't bother me that much. Edit: Typo.
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Post by mase on Dec 10, 2019 9:20:33 GMT
Glad you're enjoying the physics improvements! Physics seem a lot better, no more catching on weird corners and overall just seems smoother. Agreed. Like you said it feels smoother, and you don't 'clip' onto some items that much. The bounce effect is no longer present which is honestly much nicer, especially when driving. My only irk is that its somewhat tougher to bump cars out of the road, including police. But honestly it doesn't bother me that much. Edit: Typo. Perhaps we can work something out here, e.g. reduce friction or something similar. Anyway, big vehicles will of course have a much easier time to push smaller vehicles around.
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