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Post by mase on May 7, 2020 8:14:43 GMT
Thanks, that's very kind of you. Donations are not required. The game is already in its final stages. If you like the game, you'll be able to support it by purchasing the full version aka. the "Ultimate Pack".
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Post by Staff of Charon on May 7, 2020 14:42:14 GMT
I insist. I need to offer my services in some capacity and I can’t exactly code or program. I loved Space Borders since I was a kid, so I’m sure I’ll enjoy this new game.
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Post by mase on May 9, 2020 21:54:28 GMT
I insist. I need to offer my services in some capacity and I can’t exactly code or program. I loved Space Borders since I was a kid, so I’m sure I’ll enjoy this new game. Thanks, I really appreciate it and yes you can offer your services by testing the game, once the beta is out. This would really help a lot!
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Post by mase on May 9, 2020 22:12:58 GMT
Finally implemented "High Octane"!
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Post by mase on May 12, 2020 9:06:58 GMT
Bought a new iPad, so development should be slightly faster now.
I'm currently working on creating gaps between the main story missions, giving the player a few other things to do before unlocking new missions. It's actually more difficult than I expected.
Conquest Mode aka. "Thug Wars" will be available after story completion only, so it doesn't interfere with the main missions. However, there will still be some "Thug Wars" style gameplay that ties into the story. The same applies to "Zombie Infestation", since it too is an Open World feature that runs on it's own. It has never happened to me so far, but it's theoretically possible to have Thug Wars and Zombie Infestation running in the same city at the same time.
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Post by Staff of Charon on May 12, 2020 13:54:09 GMT
Man you really like That conquest mode, lol. Will the behemoth still be available for 15 million dollars??? XD
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Post by mase on May 12, 2020 16:06:06 GMT
Man you really like That conquest mode, lol. Will the behemoth still be available for 15 million dollars??? XD I have been thinking about a really cool reward for conquering all cities, not implemented yet though. Anyway, it's nothing like in Space Borders: 1 - It's real-time (not turn based). The AI can attack at any time and so can you. 2 - It's concurrent. "Mode" is probably the wrong word, since it technically coexists with the rest of the game. 3 - There are multiple factions, so battles between AI factions can occur as well.
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Post by Staff of Charon on May 12, 2020 16:07:21 GMT
That sounds pretty cool. I’m looking forward to beta testing and seeing it in action.
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Post by mase on May 23, 2020 11:20:56 GMT
I think I'm ready to release a beta!
List of things I'll have to do first though: - Play through the main missions - Try each of the Open World features
List of things that are still missing in general: - Last mission - More quests - Power Ups - More mini tasks between missions - Guides (Tips & Tricks) - Complete List of Credits
List of things that need improvement (in order of importance): - City Conquest Defense - Quests (very basic atm.) - Some Jobs / Missions - Pretty much everything else (some more than others though)
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Post by mase on May 26, 2020 8:44:45 GMT
Just a little update: I've been playing through the main missions and doing some "side work" as well, but had to do a few adjustments here and there. In some cases the difficulty was just too high. Check out this video for example. I was trying to defend one of my cities from a rival faction, 3 times already, no success. Will try to make it through the rest and with a little luck (no unexpected setbacks), post a beta TODAY! Not a joke!
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