Post by mase on Jan 11, 2020 22:10:51 GMT
Marvelous! Things are already looking better! However if I may add constructive criticism, looks arent everything. I suggest brainstorming activities one can do inside a city or town, greater than beforehand as well.
Some examples can include: Gambling at a casino, illegal activities and jobs such as drag races (could be at night or something), some buildings can be unique to cities and serve specific purposes such as a mafia/Crime HQ, potentially minigames of some sort. But I'm mainly suggesting a brainstorm for buildings in the city to give the cities a little more pizazz.
What I'm suggesting is vague and probably hard to implement, but I would just like to hear your thoughts on it
I havent played current build too far so some of my basic suggestions may already be in the game.
Ps. Sorry I havent been able to test recently, I've been going through a few personal issues.
Glad you're back!
I absolutely agree that looks aren't everything, but I'm currently remodeling the map and all towns, after that it's gonna be all about gameplay 100%! There are already big plans for Thug Wars, which will be the main focus of the game. It's gonna be similar to Conquest Mode in Space Borders, but with a lot more action. You'll be able to start your own gang to defend your cities and attack cities controlled by hostile gangs. I agree that there should be lots of fun little things you can do in a city, as well as side quests, but before anything, Thug Wars needs to be well tested and functional. I think that the map will be finished within the next couple of weeks. After that I'll add some missions from the previous versions back into the game. Their function will be to introduce the player to the controls and features. They will of course have to be adjusted to include the new Thug Wars features. I'm going to discard most of the boring jobs and missions as well. Once all that is done and functional we can focus on adding little details.