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Post by mase on Jan 28, 2020 15:36:22 GMT
Check out the video folder for a new video "Gang Wars", which shows a gang war in action.
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Post by three3pryme on Feb 1, 2020 21:33:20 GMT
Looks pretty cool!
If i may add some constructive criticism from what i've seen however:
1. The overlapping constant gunfire, I can easily see it becoming ear-jarring especially with the same sound effects over and over again playing at the same time. Nothing really wrong with the sound itself but when 20 or so gang members are firing guns, even different sounding ones all at the same time, it can become overwhelming to the ears.
2. This would probably not be easy or lead to some problems but I don't think the AI should be standing still while shooting at each other, maybe having them move around a little bit can make the combat more interesting, and make the combat area more deadly and risky for players to move around in as they would have to worry about crossfire.
Positives:
1. It looks very fun from what I can see! I really like that cars are able to move around like crazy, shoot, and drop off troops. It adds variety and more hazards for the player to avoid. I haven't tested this or seen it yet but does the player take damage if they are hit by a car? If so, than that would be even better. I think having a large amount of intensity to thug wars would be good.
2. Promises made, promises kept! Thug wars in general looks really good even if its in its earliest stages. I can see it adding a lot a flavor to the games progression.
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Post by mase on Feb 2, 2020 11:16:47 GMT
True, I've been trying to reduce this effect recently, still haven't come up with a very good solution yet. Check out the latest video upload (003)! It only took me a couple of hours to implement this. For me, working on features that require mostly math / logic is far easier than working on high level features that require lots of customization (like story elements, missions, jobs). These require many hours of trial and error (extremely boring) and only last the player for minutes. Take your average mission for example. A single one of them can take about 3 days of work and is played in about 15 minutes, then take something like the first version of Thug Wars. It took about a week or less to completely finish Thug Wars v1.0 and it is something that can be reproduced over and over in the Open World. Much more bang for the buck. Now if the game was only about Thug Wars it would get boring as well, but I feel that rather than adding a bunch of missions (with 0 replay value), we should add more Open World features. For example, instead of the mission "Assassination", developing assassination quests would be time far better spent. Overall, there should be more Open World options, which the player can choose from. I've been thinking about 1 tutorial / 6 good missions (quality over quantity), all separated by Open World features which include: Thug Wars, Zombie Graveyard, Assassinations, (... suggest some ideas ...). Thanks a lot, receiving a compliment once in a while can be quite a morale boost.
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Post by three3pryme on Feb 2, 2020 19:03:04 GMT
Looks great! however I do have another potential concern.
I'm afraid that if too many gang members just pile up in one area and go around, the battle will become too one-sided and the other side cant win. This can be problematic and take away from the fun of the war, and make it too luck-based. Too many troops going around in one area at the same time can potentially make them borderline un-killable as they just laser everything that gets close and they wont have a chance to get shot at, even maybe by the player. I wouldn't know how to solve this issue however, but I just wanted to bring it up.
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Post by mase on Feb 2, 2020 19:52:32 GMT
Looks great! however I do have another potential concern. I'm afraid that if too many gang members just pile up in one area and go around, the battle will become too one-sided and the other side cant win. This can be problematic and take away from the fun of the war, and make it too luck-based. Too many troops going around in one area at the same time can potentially make them borderline un-killable as they just laser everything that gets close and they wont have a chance to get shot at, even maybe by the player. I wouldn't know how to solve this issue however, but I just wanted to bring it up. If you mean the "red faction" running into a trap, then there shouldn't be a problem. They will fight just like your gang members (black color), creating groups and spreading out during combat. Perhaps I will upload a video demonstrating how a "fair" battle with equally equipped troops will look like later. EDIT: Check out the latest video (004) and let me know if that fixes the issue.
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Post by mase on Feb 3, 2020 16:00:53 GMT
Oh and also, this is not actually Thug Wars, just a bunch of rival units that I spawned to see how they'd interact. I'm about to start a thread on Thug Wars (Offensive part) in a moment.
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