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Post by mase on Feb 3, 2020 16:50:40 GMT
Here is the most likely layout of the right hand Joystick:
Joystick: - Middle ring (allows character rotation) - Knob (fires weapon) - Outer ring from bottom right corner (allows manual camera rotation)
Buttons (starting from bottom and in clockwise order): - Weapon selector (shows remaining ammo and opens mini dialog for weapon selection). - Reloader (reloads weapon and shows remaining clip ammo) - Inventory (gives access to power ups and special functions like the flashlight, taunting, etc.) - Selector (on-foot: (de)selects troops / in vehicle: targets nearby enemy) - Tactics (shows mini dialog that gives access to gang formation / commands & Thug Wars vehicular support)
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Post by Clinkzbone on Feb 4, 2020 15:16:28 GMT
I worry a little that the controls might be a bit too fiddly with all the buttons and different control areas, but I guess we'll see. One idea I have to reduce clutter would be to combine the weapon selection and inventory into one button, with the resulting menu having 2 tabs, one for weapons and one for other stuff. I should probably just try it first before suggesting changes though
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Post by mase on Feb 4, 2020 17:23:35 GMT
I worry a little that the controls might be a bit too fiddly with all the buttons and different control areas, but I guess we'll see. One idea I have to reduce clutter would be to combine the weapon selection and inventory into one button, with the resulting menu having 2 tabs, one for weapons and one for other stuff. I should probably just try it first before suggesting changes though Yeah, I think we actually had this exact discussion before in a thread called "Inventory". We should probably stick to that, only downside is that you would basically tap a button that shows your current weapon to access power-ups etc.
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